FROZEN 2

TYPE: ANIMATION

COMPANY: WALT DISNEY ANIMATION STUDIOS

YEAR: 2019

ROLE: MATTE PAINTING

I had the opportunity to spend a few months back at Disney Animation for the summer to work on Frozen 2. It was a summer dream to be working in person after a couple years of remote work, and my my family used the opportunity to treat it as a summer long vacation in LA.

Here’s a breakdown of some of the work I contributed to on Frozen 2.

Everyone in set extension got to pick up a traveling shot. Mine was this bridge shot that was a direct interpretation of concept art. I painted the background mountains, and built projection geo to make sure that they would look beautiful in stereo and tie in with the fg set.

This shot was a one-off location shot. For the background, I was able to use bits and pieces of the autumn forest sets and assets and swap out the variants for greener more summery trees. I was able to get some strategic renders out, and then use them to paint the final scene in photoshop. By splitting the painting up into many pieces and layers I could ensure that the shot would have the stereo depth it would need without the pieces feeling too flat.

In some sequence, like the flashback battle sequence the look and feel of the sequence with a series of transitioning skies as the color shifted through the sequence. There were many iterations to make sure that as the sequence progressed in the pipeline, the backdrops and shifting sky color felt continuous and didn’t break continuity.

This shot had to have a sky that felt like it belonged in the previous battle sequence. The wide shot had to indicate the ominous feeling, gloom and setting sun all in one shot.

For the tree portion of my background hills, I was able to use existing cg assets and light them to be in shadow and sit in the background.

In this closing sequence, I created several paintings to cover all the backgrounds for the sweeping camera moves in Elsa’s final ride. Since these paintings needed to cover the entire background and sky looking up, I worked on a 20k wide 360ยบ seamless sky with background hills and mountains. Other shots also included wide 15k paintings, but didn’t need to wrap around entirely. I used these shots in particular to work on a set of tools that could project these giant paintings onto geometry instead of needing to uv wrap simpler spheres.